Sparkli is a new, creative, interactive app developed with the latest generative AI technology. It will change the world of learning for all 5-12 year old kids! The app was created by Lax Poojary, Lucie Marchand, and Myn Kang, former Googlers. Their mission is to inspire a lifetime of adventure and discovery in every young person, igniting the explorer in all of us. In the past year, Sparkli has proven the success of its pilot program in more than 20 schools. Today, it is working alongside an institute that connects a movement of more than 100,000 students served by their network of schools.
The app’s design truly immerses you into making your learning experience hands-on and fun. One other notable element takes kids on a simulated trip to Mars. This hands-on, immersive experience ignites their imagination and curiosity. Sparkli takes you deeper with a different theme to dive into each day. This variety makes even complex learning feel surprising and interesting for its young users!
Sparkli’s founders have a clear vision for the app’s future. In the following months, they hope to work more closely with schools around the world. That’ll go a long way toward ensuring educators can effectively use the platform in their own classrooms. The Charlotte-based company has raised $5 million in pre-seed funding. This funding, primarily driven by the Swiss venture firm Founderful, is their first venture into pure-play edtech.
Sparkli is dedicated to a holistic, exploratory approach to education. They’ve clearly made some strategic hires—don’t miss their PhD holder in both educational science and artificial intelligence, paired with a classroom teacher who knows what the challenges underlie all that shiny tech. This goes a long way towards connecting the dots between technology and solid pedagogical practice.
“Kids, by definition, are very curious, and my son would ask me questions about how cars work or how it rains. My approach was to use ChatGPT or Gemini to explain these concepts to a six-year-old, but that is still a wall of text. What kids want is an interactive experience. This was our core process behind founding Sparkli,” – Lax Poojary.
The app’s ability to create experiences that can adapt quickly to the latest developments is one of its biggest benefits. In less than two minutes, it creates a unique answer to any question asked by a child. This motivates people to keep using the platform and brings them back more frequently. The founders take cues from other successful consumer oriented educational platforms such as Duolingo. Their hope is to produce a space where kids understand the related concepts and find joy in coming back to the app.
From the pilot programs, we have received very promising testimonials from educators. Teachers have reported using Sparkli to create expeditions that students can explore at the beginning of lessons, seamlessly leading them into more discussion-based formats. Many teachers are already using the app to make more interactive and entertaining homework creations. These hands-on tasks not only allow kids to explore advanced topics, but test their knowledge.
“We have seen a very positive response from our school pilots. Teachers often use Sparkli to create expeditions that kids can explore at the start of the class and lead them into a more discussion-based format. Some teachers also used it to create [homework] after they explain a topic to let kids explore further and get a measure of their understanding,” – Lax Poojary.
On the consumer front, Sparkli hopes to make parents’ access to download the app available by mid-2026. This strategic move aims to broaden their reach and make interactive learning accessible beyond just school environments.
The need for creative, outside-the-box educational solutions has never been greater. Edtech Sparkli proves to be another strong angel investing success story in the making. Second, it’s very focused on interactivity and engagement. This method shifts the way kids learn science, technology, engineering, arts, and math and encourages their wonder, inquiry, and creativity.

